![]() It was essentially just a game about kiting and cooldown management, and you'd sometimes spend several minutes just kiting every enemy on the map into a big ball and slowly whittling down their health. ![]() Risk of Rain was fun, but its main issue was that the combat was pretty bad. ![]() Originally posted by Außenseiter:Maybe I will check it again when it's finished, but in my opinion it's the wrong direction for the sequel to take. Gungeon is a lot more bullet hell dodging skills focused, and NT is more strategic with bullet hell mixed in. Really, it just depends on what you're going for. Both games have co-op, but nuclear throne has a mod called Nuclear Throne Together where you can more easily play it online with friends and not just local. The 30 FPS in NT isn't a big deal in the slightest. There are barely ever any iframes in NT, and it is easy to die instantly, but 90% of these deaths are avoidable, and you learn to counter them more as you play. Where in NT, the game will always suprise you. In Gungeon however, when you get good at the game, 95% of your runs are won consistantly. Gungeon has a TON of unlocks and such, like items, new characters, stuff you get for killing pasts, etc. NT is a lot more fast paced and has a looping mechanic where after the "final" boss is defeated in a certain way, you start back at the first level with all your stuff with the world having become more chaotic, adding new bosses and more weapons. EtG has a lot more quantity, but NT has more endless replayability IMO, though it depends on what you're doing.
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